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Make osu/taiko/catch use Ok+Great
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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public void TestNormalHit()
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{
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AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
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AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
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AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok))));
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AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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public void TestStrongHit([Values(false, true)] bool hitBoth)
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{
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AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
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AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
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AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
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}
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private Drawable getContentFor(DrawableTestHit hit)
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