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Make osu/taiko/catch use Ok+Great
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@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring
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}
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[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Good, 900_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
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[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
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[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
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[TestCase(ScoringMode.Classic, HitResult.Good, 200)]
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[TestCase(ScoringMode.Classic, HitResult.Ok, 100)]
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[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
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public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
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{
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@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Children = new[]
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{
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new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
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new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
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new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" },
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new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
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}
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});
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