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Move repeat bonus to TravelDistance
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@ -124,7 +124,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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{
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// Reward sliders based on velocity.
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sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
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sliderBonus *= (float)Math.Pow(1 + osuSlider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved.
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}
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// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
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