Move repeat bonus to TravelDistance

This commit is contained in:
MBmasher
2022-07-23 14:40:16 +10:00
parent 42b9dc877d
commit f44a5def90
3 changed files with 3 additions and 3 deletions

View File

@ -124,7 +124,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
// Reward sliders based on velocity.
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
sliderBonus *= (float)Math.Pow(1 + osuSlider.RepeatCount / 2.5, 1.0 / 2.5); // Bonus for repeat sliders until a better per nested object strain system can be achieved.
}
// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.