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Implement slider path distance snapping
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@ -261,6 +261,8 @@ namespace osu.Game.Rulesets.Edit
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public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
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public override float GetSnappedDistance(float distance) => distanceSnapGrid?.GetSnapDistance(distance) ?? distance;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -313,5 +315,7 @@ namespace osu.Game.Rulesets.Edit
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public abstract Vector2 GetSnappedPosition(Vector2 position);
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public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
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public abstract float GetSnappedDistance(float distance);
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}
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}
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