From f4965ee7d6d4c72a4f2a6ee24fb7fb6916b1990e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Mar 2018 20:06:25 +0900 Subject: [PATCH] Use high precision updating on CursorTrail Avoids bloackage --- osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index c56cd46131..d9a6b81f6b 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -19,7 +19,7 @@ using OpenTK.Graphics.ES30; namespace osu.Game.Rulesets.Osu.UI.Cursor { - internal class CursorTrail : Drawable + internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition { private int currentIndex;