Add/use IHitObjectContainer interface instead of IEnumerables

This commit is contained in:
smoogipoo
2021-02-08 20:11:06 +09:00
parent 64a2c7825e
commit f4a31287bf
5 changed files with 32 additions and 20 deletions

View File

@ -17,19 +17,10 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
public class HitObjectContainer : LifetimeManagementContainer
public class HitObjectContainer : LifetimeManagementContainer, IHitObjectContainer
{
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s.
/// </summary>
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
/// <summary>
/// All currently in-use <see cref="DrawableHitObject"/>s that are alive.
/// </summary>
/// <remarks>
/// If this <see cref="HitObjectContainer"/> uses pooled objects, this is equivalent to <see cref="Objects"/>.
/// </remarks>
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
/// <summary>