Add/use IHitObjectContainer interface instead of IEnumerables

This commit is contained in:
smoogipoo
2021-02-08 20:11:06 +09:00
parent 64a2c7825e
commit f4a31287bf
5 changed files with 32 additions and 20 deletions

View File

@ -1,19 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
public interface IHitPolicy
{
/// <summary>
/// Sets the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> controls.
/// The <see cref="IHitObjectContainer"/> containing the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> applies to.
/// </summary>
/// <param name="hitObjects">An enumeration of the <see cref="DrawableHitObject"/>s.</param>
void SetHitObjects(IEnumerable<DrawableHitObject> hitObjects);
IHitObjectContainer HitObjectContainer { set; }
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.