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Ensure correct disabled beatmap callback scheduling in now playing overlay
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@ -214,7 +214,8 @@ namespace osu.Game.Overlays
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{
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base.LoadComplete();
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(beatmapDisabledChanged));
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beatmapDisabledChanged();
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musicController.TrackChanged += trackChanged;
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trackChanged(beatmap.Value);
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@ -318,8 +319,10 @@ namespace osu.Game.Overlays
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};
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}
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private void beatmapDisabledChanged(bool disabled)
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private void beatmapDisabledChanged()
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{
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bool disabled = beatmap.Disabled;
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if (disabled)
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playlist?.Hide();
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