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https://github.com/osukey/osukey.git
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Merge branch 'master' into hide-player-settings-overlay
This commit is contained in:
@ -25,7 +25,7 @@ using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Tests.Resources;
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@ -87,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestEmpty()
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{
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// used to test the flow of multiplayer from visual tests.
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AddStep("empty step", () => { });
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}
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[Test]
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@ -312,6 +313,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => client.StartMatch());
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AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
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@ -348,6 +351,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => client.StartMatch());
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AddStep("restore beatmap", () =>
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@ -396,7 +401,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("open mod overlay", () => this.ChildrenOfType<PurpleTriangleButton>().ElementAt(2).TriggerClick());
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AddStep("open mod overlay", () => this.ChildrenOfType<RoomSubScreen.UserModSelectButton>().Single().TriggerClick());
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AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
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@ -404,8 +409,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
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testLeave("lounge tab item", () => this.ChildrenOfType<BreadcrumbControl<IScreen>.BreadcrumbTabItem>().First().TriggerClick());
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testLeave("back button", () => multiplayerScreen.OnBackButton());
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// mimics home button and OS window close
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@ -129,6 +129,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
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AddStep("click ready button", () =>
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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@ -48,9 +49,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => Client.AddNullUser(-3));
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AddStep("add non-resolvable user", () => Client.AddNullUser());
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AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
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.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
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AddAssert("null user kicked", () => Client.Room.AsNonNull().Users.Count == 1);
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}
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[Test]
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@ -0,0 +1,51 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerResults : ScreenTestScene
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{
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[Test]
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public void TestDisplayResults()
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{
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MultiplayerResultsScreen screen = null;
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AddStep("show results screen", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
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var score = new ScoreInfo
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{
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Rank = ScoreRank.B,
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TotalScore = 987654,
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Accuracy = 0.8,
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MaxCombo = 500,
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Combo = 250,
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Beatmap = beatmapInfo,
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User = new User { Username = "Test user" },
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Date = DateTimeOffset.Now,
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OnlineScoreID = 12345,
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Ruleset = rulesetInfo,
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};
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.ID,
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};
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Stack.Push(screen = new MultiplayerResultsScreen(score, 1, playlistItem));
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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}
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}
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}
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@ -0,0 +1,61 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerTeamResults : ScreenTestScene
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{
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[TestCase(7483253, 1048576)]
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[TestCase(1048576, 7483253)]
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[TestCase(1048576, 1048576)]
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public void TestDisplayTeamResults(int team1Score, int team2Score)
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{
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MultiplayerResultsScreen screen = null;
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AddStep("show results screen", () =>
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{
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var rulesetInfo = new OsuRuleset().RulesetInfo;
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var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
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var score = new ScoreInfo
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{
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Rank = ScoreRank.B,
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TotalScore = 987654,
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Accuracy = 0.8,
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MaxCombo = 500,
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Combo = 250,
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Beatmap = beatmapInfo,
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User = new User { Username = "Test user" },
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Date = DateTimeOffset.Now,
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OnlineScoreID = 12345,
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Ruleset = rulesetInfo,
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};
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PlaylistItem playlistItem = new PlaylistItem
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{
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BeatmapID = beatmapInfo.ID,
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};
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SortedDictionary<int, BindableInt> teamScores = new SortedDictionary<int, BindableInt>
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{
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{ 0, new BindableInt(team1Score) },
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{ 1, new BindableInt(team2Score) }
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};
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Stack.Push(screen = new MultiplayerTeamResultsScreen(score, 1, playlistItem, teamScores));
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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}
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}
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}
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