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Cleanup of code
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@ -192,7 +192,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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double flashlightValue = 0.0;
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if (mods.Any(h => h is OsuModFlashlight)) {
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if (mods.Any(h => h is OsuModFlashlight))
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{
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flashlightValue = Math.Pow(Attributes.FlashlightStrain, 2.0) * 25.0;
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// Add an additional bonus for HDFL.
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