Make player block exit if pausable

This commit is contained in:
smoogipoo
2019-11-28 15:58:26 +09:00
parent 8432e634dc
commit f504370867
2 changed files with 12 additions and 1 deletions

View File

@ -536,6 +536,12 @@ namespace osu.Game.Screens.Play
return true;
}
if (canPause)
{
Pause();
return true;
}
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock();