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Revert unnecessary change
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@ -109,8 +109,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool RemoveCompletedTransforms => false;
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protected override bool RequiresChildrenUpdate => true;
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public override bool ResetLifetimeWhenAssigned => false; // DHOs do their own lifetime management.
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public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
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private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
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