Add osu! difficulty calculator test

This commit is contained in:
smoogipoo
2019-02-14 16:22:14 +09:00
parent e174fa2d3e
commit f50a0be29d
3 changed files with 243 additions and 0 deletions

View File

@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Reflection;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public abstract class DifficultyCalculatorTest
{
private const string resource_namespace = "Testing.Beatmaps";
protected abstract string ResourceAssembly { get; }
protected void Test(double expected, string name, params Mod[] mods)
=> Assert.AreEqual(expected, CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating);
private WorkingBeatmap getBeatmap(string name)
{
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new StreamReader(resStream))
{
var decoder = Decoder.GetDecoder<Beatmap>(stream);
((LegacyBeatmapDecoder)decoder).ApplyOffsets = false;
return new TestWorkingBeatmap(decoder.Decode(stream));
}
}
private Stream openResource(string name)
{
var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
}
protected abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
}
}