Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.

This commit is contained in:
smoogipooo
2017-03-13 19:15:25 +09:00
parent c76a495d3d
commit f50e0bbf3c
58 changed files with 470 additions and 322 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Audio.Sample;
using osu.Game.Beatmaps.Samples;
using OpenTK;
using Container = osu.Framework.Graphics.Containers.Container;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Objects.Drawables
{
@ -67,14 +68,14 @@ namespace osu.Game.Modes.Objects.Drawables
}
}
public abstract class DrawableHitObject<HitObjectType> : DrawableHitObject
where HitObjectType : HitObject
public abstract class DrawableHitObject<TObject> : DrawableHitObject
where TObject : HitObject
{
public event Action<DrawableHitObject<HitObjectType>, JudgementInfo> OnJudgement;
public event Action<DrawableHitObject<TObject>, JudgementInfo> OnJudgement;
public HitObjectType HitObject;
public TObject HitObject;
protected DrawableHitObject(HitObjectType hitObject)
protected DrawableHitObject(TObject hitObject)
{
HitObject = hitObject;
}
@ -88,7 +89,9 @@ namespace osu.Game.Modes.Objects.Drawables
if (Judgement.Result != null)
return false;
Judgement.TimeOffset = Time.Current - HitObject.EndTime;
double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
Judgement.TimeOffset = Time.Current - endTime;
CheckJudgement(userTriggered);
@ -138,14 +141,14 @@ namespace osu.Game.Modes.Objects.Drawables
Sample = audio.Sample.Get($@"Gameplay/{sampleSet.ToString().ToLower()}-hit{type.ToString().ToLower()}");
}
private List<DrawableHitObject<HitObjectType>> nestedHitObjects;
private List<DrawableHitObject<TObject>> nestedHitObjects;
protected IEnumerable<DrawableHitObject<HitObjectType>> NestedHitObjects => nestedHitObjects;
protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
protected void AddNested(DrawableHitObject<HitObjectType> h)
protected void AddNested(DrawableHitObject<TObject> h)
{
if (nestedHitObjects == null)
nestedHitObjects = new List<DrawableHitObject<HitObjectType>>();
nestedHitObjects = new List<DrawableHitObject<TObject>>();
h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
nestedHitObjects.Add(h);