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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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@ -11,6 +11,7 @@ using osu.Framework.Audio.Sample;
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using osu.Game.Beatmaps.Samples;
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using OpenTK;
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using Container = osu.Framework.Graphics.Containers.Container;
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using osu.Game.Modes.Objects.Types;
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namespace osu.Game.Modes.Objects.Drawables
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{
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@ -67,14 +68,14 @@ namespace osu.Game.Modes.Objects.Drawables
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}
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}
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public abstract class DrawableHitObject<HitObjectType> : DrawableHitObject
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where HitObjectType : HitObject
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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where TObject : HitObject
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{
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public event Action<DrawableHitObject<HitObjectType>, JudgementInfo> OnJudgement;
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public event Action<DrawableHitObject<TObject>, JudgementInfo> OnJudgement;
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public HitObjectType HitObject;
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public TObject HitObject;
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protected DrawableHitObject(HitObjectType hitObject)
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protected DrawableHitObject(TObject hitObject)
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{
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HitObject = hitObject;
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}
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@ -88,7 +89,9 @@ namespace osu.Game.Modes.Objects.Drawables
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if (Judgement.Result != null)
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return false;
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Judgement.TimeOffset = Time.Current - HitObject.EndTime;
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double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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Judgement.TimeOffset = Time.Current - endTime;
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CheckJudgement(userTriggered);
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@ -138,14 +141,14 @@ namespace osu.Game.Modes.Objects.Drawables
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Sample = audio.Sample.Get($@"Gameplay/{sampleSet.ToString().ToLower()}-hit{type.ToString().ToLower()}");
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}
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private List<DrawableHitObject<HitObjectType>> nestedHitObjects;
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private List<DrawableHitObject<TObject>> nestedHitObjects;
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protected IEnumerable<DrawableHitObject<HitObjectType>> NestedHitObjects => nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
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protected void AddNested(DrawableHitObject<HitObjectType> h)
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protected void AddNested(DrawableHitObject<TObject> h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject<HitObjectType>>();
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nestedHitObjects = new List<DrawableHitObject<TObject>>();
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h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
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nestedHitObjects.Add(h);
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