Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.

This commit is contained in:
smoogipooo
2017-03-13 19:15:25 +09:00
parent c76a495d3d
commit f50e0bbf3c
58 changed files with 470 additions and 322 deletions

View File

@ -57,7 +57,7 @@ namespace osu.Game.Modes.UI
protected HitRenderer(Beatmap beatmap)
{
Beatmap = CreateBeatmapConverter().Convert(beatmap);
Beatmap = CreateBeatmapConverter().ConvertBeatmap(beatmap);
RelativeSizeAxes = Axes.Both;