Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.

This commit is contained in:
smoogipooo
2017-03-13 19:15:25 +09:00
parent c76a495d3d
commit f50e0bbf3c
58 changed files with 470 additions and 322 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = sliderTick.Colour,
Colour = sliderTick.ComboColour,
Alpha = 0.3f,
}
};