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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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@ -47,7 +47,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = sliderTick.Colour,
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Colour = sliderTick.ComboColour,
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Alpha = 0.3f,
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}
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};
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