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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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@ -4,7 +4,6 @@
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using OpenTK.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.UI;
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@ -94,8 +93,6 @@ namespace osu.Game.Modes.Osu
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public override FontAwesome Icon => FontAwesome.fa_osu_osu_o;
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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public override ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0) => new OsuScoreProcessor(hitObjectCount);
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
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