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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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@ -67,8 +67,8 @@
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<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
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<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
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<Compile Include="Objects\HitObjectType.cs" />
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<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
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<Compile Include="Objects\OsuHitObjectParser.cs" />
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<Compile Include="Objects\SliderCurve.cs" />
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<Compile Include="Objects\SliderTick.cs" />
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<Compile Include="OsuAutoReplay.cs" />
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