Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.

This commit is contained in:
smoogipooo
2017-03-13 19:15:25 +09:00
parent c76a495d3d
commit f50e0bbf3c
58 changed files with 470 additions and 322 deletions

View File

@ -9,7 +9,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
{
public Beatmap<TaikoBaseHit> Convert(Beatmap original)
public Beatmap<TaikoBaseHit> ConvertBeatmap(Beatmap original)
{
return new Beatmap<TaikoBaseHit>(original)
{