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Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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@ -9,7 +9,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoBaseHit>
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{
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public Beatmap<TaikoBaseHit> Convert(Beatmap original)
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public Beatmap<TaikoBaseHit> ConvertBeatmap(Beatmap original)
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{
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return new Beatmap<TaikoBaseHit>(original)
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{
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