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CI fixes.
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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Replays
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{
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{
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public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
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public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
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public bool IsImportant => (MouseX.HasValue && MouseY.HasValue) && (MouseLeft || MouseRight);
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public bool IsImportant => MouseX.HasValue && MouseY.HasValue && (MouseLeft || MouseRight);
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public float? MouseX;
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public float? MouseX;
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public float? MouseY;
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public float? MouseY;
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@ -3,7 +3,6 @@
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using OpenTK;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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