Refactor to pass clockrate in constructor rather than deriving from mods

This commit is contained in:
Samuel Cattini-Schultz
2021-06-03 16:09:37 +10:00
parent 7cdef5cb0a
commit f51413ead9
11 changed files with 16 additions and 17 deletions

View File

@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Difficulty
private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate)
{
var skills = CreateSkills(beatmap, mods);
var skills = CreateSkills(beatmap, mods, clockRate);
if (!beatmap.HitObjects.Any())
return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
@ -180,7 +180,8 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
/// <param name="mods">Mods to calculate difficulty with.</param>
/// <param name="clockRate">Clockrate to calculate difficulty with.</param>
/// <returns>The <see cref="Skill"/>s.</returns>
protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods);
protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate);
}
}