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Refactor to pass clockrate in constructor rather than deriving from mods
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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}
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}
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
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{
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new Aim(mods),
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new Speed(mods)
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