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Move selection clearing to top
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@ -260,6 +260,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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if (toSplit.Count == 0)
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if (toSplit.Count == 0)
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return;
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return;
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editorBeatmap.SelectedHitObjects.Clear();
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foreach (var c in toSplit)
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foreach (var c in toSplit)
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{
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{
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if (c == controlPoints[0] || c == controlPoints[^1] || c.Type is null)
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if (c == controlPoints[0] || c == controlPoints[^1] || c.Type is null)
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@ -318,8 +320,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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foreach (var c in controlPoints)
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foreach (var c in controlPoints)
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c.Position -= first;
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c.Position -= first;
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HitObject.Position += first;
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HitObject.Position += first;
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editorBeatmap.SelectedHitObjects.Clear();
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}
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}
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private void convertToStream()
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private void convertToStream()
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