diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index 165e00cc73..452272211d 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -24,11 +24,12 @@ namespace osu.Game.Rulesets.Taiko.UI InternalChild = textureAnimation = createTextureAnimation(state).With(animation => { animation.Origin = animation.Anchor = Anchor.BottomLeft; - RelativeSizeAxes = Axes.Both; }); RelativeSizeAxes = Axes.Both; Origin = Anchor = Anchor.BottomLeft; + + // needs to be always present to prevent the animation clock consuming time spent when not present. AlwaysPresent = true; }