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Update clock from base class
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@ -77,8 +77,18 @@ namespace osu.Game.Screens.Play
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Start();
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}
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protected override void Update()
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{
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if (!IsPaused.Value)
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ClockToProcess.ProcessFrame();
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base.Update();
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}
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protected abstract void OnIsPausedChanged(ValueChangedEvent<bool> isPaused);
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protected abstract GameplayClock CreateGameplayClock(IClock source);
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protected virtual IFrameBasedClock ClockToProcess => AdjustableClock;
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protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
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}
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}
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