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Don't use texture atlases for beatmap backgrounds.
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@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
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try
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{
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using (var reader = GetReader())
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background = new TextureStore(new RawTextureLoaderStore(reader)).Get(BeatmapInfo.Metadata.BackgroundFile);
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background = new TextureStore(new RawTextureLoaderStore(reader), false).Get(BeatmapInfo.Metadata.BackgroundFile);
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}
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catch { }
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