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https://github.com/osukey/osukey.git
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Get rid of AlwaysReceiveInput
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@ -9,6 +9,7 @@ using osu.Framework.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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@ -20,8 +21,6 @@ namespace osu.Game.Screens.Play
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public KeyCounterCollection()
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{
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AlwaysReceiveInput = true;
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Direction = FillDirection.Horizontal;
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AutoSizeAxes = Axes.Both;
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}
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@ -124,11 +123,12 @@ namespace osu.Game.Screens.Play
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public Receptor(KeyCounterCollection target)
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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this.target = target;
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
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@ -3,6 +3,7 @@
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using osu.Framework.Input;
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using OpenTK.Input;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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@ -12,10 +13,11 @@ namespace osu.Game.Screens.Play
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public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
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{
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AlwaysReceiveInput = true;
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Button = button;
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}
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protected override bool InternalContains(Vector2 screenSpacePos) => true;
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private static string getStringRepresentation(MouseButton button)
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{
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switch (button)
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@ -186,7 +186,6 @@ namespace osu.Game.Screens.Play
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protected MenuOverlay()
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{
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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}
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@ -34,8 +34,6 @@ namespace osu.Game.Screens.Play
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public SkipButton(double startTime)
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{
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AlwaysReceiveInput = true;
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this.startTime = startTime;
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RelativePositionAxes = Axes.Both;
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@ -82,7 +82,6 @@ namespace osu.Game.Screens.Select
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new Container
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{
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Padding = new MarginPadding(20),
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AlwaysReceiveInput = true,
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Anchor = Anchor.TopRight,
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@ -109,7 +108,6 @@ namespace osu.Game.Screens.Select
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AlwaysReceiveInput = true,
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Children = new Drawable[]
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{
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groupTabs = new OsuTabControl<GroupMode>
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