Get rid of AlwaysReceiveInput

This commit is contained in:
Thomas Müller
2017-06-23 18:02:24 +02:00
parent 7e5b920c92
commit f5829860a2
17 changed files with 11 additions and 40 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Input;
using osu.Framework.Configuration;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using OpenTK;
namespace osu.Game.Screens.Play
{
@ -20,8 +21,6 @@ namespace osu.Game.Screens.Play
public KeyCounterCollection()
{
AlwaysReceiveInput = true;
Direction = FillDirection.Horizontal;
AutoSizeAxes = Axes.Both;
}
@ -124,11 +123,12 @@ namespace osu.Game.Screens.Play
public Receptor(KeyCounterCollection target)
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
this.target = target;
}
protected override bool InternalContains(Vector2 screenSpacePos) => true;
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));

View File

@ -3,6 +3,7 @@
using osu.Framework.Input;
using OpenTK.Input;
using OpenTK;
namespace osu.Game.Screens.Play
{
@ -12,10 +13,11 @@ namespace osu.Game.Screens.Play
public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button))
{
AlwaysReceiveInput = true;
Button = button;
}
protected override bool InternalContains(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{
switch (button)

View File

@ -186,7 +186,6 @@ namespace osu.Game.Screens.Play
protected MenuOverlay()
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.Both;
}

View File

@ -34,8 +34,6 @@ namespace osu.Game.Screens.Play
public SkipButton(double startTime)
{
AlwaysReceiveInput = true;
this.startTime = startTime;
RelativePositionAxes = Axes.Both;

View File

@ -82,7 +82,6 @@ namespace osu.Game.Screens.Select
new Container
{
Padding = new MarginPadding(20),
AlwaysReceiveInput = true,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Anchor = Anchor.TopRight,
@ -109,7 +108,6 @@ namespace osu.Game.Screens.Select
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
AlwaysReceiveInput = true,
Children = new Drawable[]
{
groupTabs = new OsuTabControl<GroupMode>