Shorten variable names

This commit is contained in:
Dean Herbert
2021-11-08 18:24:37 +09:00
parent 82f24b0502
commit f5842e7587
4 changed files with 14 additions and 14 deletions

View File

@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
public bool FilteringActive { get; set; }
[Resolved]
private ReadableKeyCombinationProvider readableKeyCombinationProvider { get; set; }
private ReadableKeyCombinationProvider keyCombinationProvider { get; set; }
private OsuSpriteText text;
private FillFlowContainer cancelAndClearButtons;
@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private Bindable<bool> isDefault { get; } = new BindableBool(true);
public IEnumerable<string> FilterTerms => bindings.Select(b => readableKeyCombinationProvider.GetReadableString(b.KeyCombination)).Prepend(text.Text.ToString());
public IEnumerable<string> FilterTerms => bindings.Select(b => keyCombinationProvider.GetReadableString(b.KeyCombination)).Prepend(text.Text.ToString());
public KeyBindingRow(object action, List<RealmKeyBinding> bindings)
{
@ -427,7 +427,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private OverlayColourProvider colourProvider { get; set; }
[Resolved]
private ReadableKeyCombinationProvider readableKeyCombinationProvider { get; set; }
private ReadableKeyCombinationProvider keyCombinationProvider { get; set; }
private bool isBinding;
@ -486,7 +486,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
base.LoadComplete();
readableKeyCombinationProvider.KeymapChanged += updateKeyCombinationText;
keyCombinationProvider.KeymapChanged += updateKeyCombinationText;
updateKeyCombinationText();
}
@ -524,7 +524,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private void updateKeyCombinationText()
{
Text.Text = readableKeyCombinationProvider.GetReadableString(KeyBinding.KeyCombination);
Text.Text = keyCombinationProvider.GetReadableString(KeyBinding.KeyCombination);
}
public void UpdateKeyCombination(KeyCombination newCombination)
@ -540,7 +540,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
base.Dispose(isDisposing);
readableKeyCombinationProvider.KeymapChanged -= updateKeyCombinationText;
keyCombinationProvider.KeymapChanged -= updateKeyCombinationText;
}
}
}