Update MultiplayerClient to use BeatmapLookupCache

This commit is contained in:
Dean Herbert
2021-11-30 19:36:25 +09:00
parent 87883f1fe4
commit f58c5cd9c0
3 changed files with 20 additions and 42 deletions

View File

@ -336,7 +336,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
protected override Task<APIBeatmapSet> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
protected override Task<APIBeatmap> GetOnlineBeatmapSet(int beatmapId, CancellationToken cancellationToken = default)
{
IBeatmapSetInfo? set = roomManager.ServerSideRooms.SelectMany(r => r.Playlist)
.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
@ -345,13 +345,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (set == null)
throw new InvalidOperationException("Beatmap not found.");
var apiSet = new APIBeatmapSet
return Task.FromResult(new APIBeatmap
{
OnlineID = set.OnlineID,
Beatmaps = set.Beatmaps.Select(b => new APIBeatmap { OnlineID = b.OnlineID }).ToArray(),
};
return Task.FromResult(apiSet);
BeatmapSet = new APIBeatmapSet
{
OnlineID = set.OnlineID,
},
OnlineID = set.Beatmaps.First().OnlineID
});
}
private async Task changeMatchType(MatchType type)