diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs index 40dc149ec9..d97da40ef2 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacySkinTransformer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { // if a taiko skin is providing explosion sprites, hide the judgements completely if (hasExplosion.Value) - return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue); + return Drawable.Empty().With(d => d.Expire()); } if (!(component is TaikoSkinComponent taikoComponent)) @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // suppress the default kiai explosion if the skin brings its own sprites. // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield. if (hasExplosion.Value) - return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue); + return Drawable.Empty().With(d => d.Expire()); return null;