Apply nullability to HUD test scene

This commit is contained in:
Dean Herbert
2022-10-30 21:24:58 +09:00
parent aa9604c49e
commit f5e11343c2

View File

@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
@ -26,9 +25,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
{ {
private OsuConfigManager localConfig; private OsuConfigManager localConfig = null!;
private HUDOverlay hudOverlay; private HUDOverlay hudOverlay = null!;
[Cached] [Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
@ -220,7 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded); AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
} }
private void createNew(Action<HUDOverlay> action = null) private void createNew(Action<HUDOverlay>? action = null)
{ {
AddStep("create overlay", () => AddStep("create overlay", () =>
{ {
@ -239,7 +238,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
localConfig?.Dispose(); if (localConfig.IsNotNull())
localConfig.Dispose();
base.Dispose(isDisposing); base.Dispose(isDisposing);
} }
} }