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Rewrite mod instance management again to pass tests
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@ -14,9 +14,12 @@ namespace osu.Game.Overlays.Mods
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{
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protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
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protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
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protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection)
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{
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IEnumerable<Mod> modsAfterRemoval = SelectedMods.Value.Except(removedMods).ToList();
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var addedMods = newSelection.Except(oldSelection);
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var removedMods = oldSelection.Except(newSelection);
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IEnumerable<Mod> modsAfterRemoval = newSelection.Except(removedMods).ToList();
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// the preference is that all new mods should override potential incompatible old mods.
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// in general that's a bit difficult to compute if more than one mod is added at a time,
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