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https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Remove weird override logic in TestCase
methods
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@ -30,28 +30,28 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
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ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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base.TestBeatmapComboColoursOverride(useBeatmapSkin);
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ConfigureTest(useBeatmapSkin, false, true);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
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base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
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ConfigureTest(useBeatmapSkin, false, false);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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@ -59,10 +59,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
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base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
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ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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@ -70,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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{
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PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
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base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
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ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
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AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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