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Revert some usages based on review feedback
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@ -20,7 +20,6 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Menu
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{
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@ -75,9 +74,6 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public float Magnitude { get; set; } = 1;
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[Resolved]
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private MusicController musicController { get; set; }
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private readonly float[] frequencyAmplitudes = new float[256];
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private IShader shader;
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@ -107,15 +103,15 @@ namespace osu.Game.Screens.Menu
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private void updateAmplitudes()
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{
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var effect = beatmap.Value.BeatmapLoaded && musicController.TrackLoaded
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? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(musicController.CurrentTrack.CurrentTime)
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var effect = beatmap.Value.BeatmapLoaded && beatmap.Value.TrackLoaded
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? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(beatmap.Value.Track.CurrentTime)
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: null;
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for (int i = 0; i < temporalAmplitudes.Length; i++)
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temporalAmplitudes[i] = 0;
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if (musicController.TrackLoaded)
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addAmplitudesFromSource(musicController.CurrentTrack);
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if (beatmap.Value.TrackLoaded)
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addAmplitudesFromSource(beatmap.Value.Track);
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foreach (var source in amplitudeSources)
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addAmplitudesFromSource(source);
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