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Remove "V2" suffix from ChatOverlay
components
This commit is contained in:
597
osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs
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597
osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs
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@ -0,0 +1,597 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Listing;
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using osu.Game.Overlays.Chat.ChannelList;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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[TestFixture]
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public class TestSceneChatOverlay : OsuManualInputManagerTestScene
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{
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private TestChatOverlay chatOverlay;
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private ChannelManager channelManager;
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private APIUser testUser;
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private Channel testPMChannel;
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private Channel[] testChannels;
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private Channel testChannel1 => testChannels[0];
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private Channel testChannel2 => testChannels[1];
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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testUser = new APIUser { Username = "test user", Id = 5071479 };
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testPMChannel = new Channel(testUser);
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testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(ChannelManager), channelManager = new ChannelManager()),
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},
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Children = new Drawable[]
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{
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channelManager,
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chatOverlay = new TestChatOverlay(),
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},
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};
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Setup request handler", () =>
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{
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case GetUpdatesRequest getUpdates:
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getUpdates.TriggerFailure(new WebException());
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return true;
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case JoinChannelRequest joinChannel:
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joinChannel.TriggerSuccess();
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return true;
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case LeaveChannelRequest leaveChannel:
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leaveChannel.TriggerSuccess();
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return true;
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case GetMessagesRequest getMessages:
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getMessages.TriggerSuccess(createChannelMessages(getMessages.Channel));
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return true;
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case GetUserRequest getUser:
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if (getUser.Lookup == testUser.Username)
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getUser.TriggerSuccess(testUser);
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else
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getUser.TriggerFailure(new WebException());
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return true;
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case PostMessageRequest postMessage:
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postMessage.TriggerSuccess(new Message(RNG.Next(0, 10000000))
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{
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Content = postMessage.Message.Content,
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ChannelId = postMessage.Message.ChannelId,
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Sender = postMessage.Message.Sender,
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Timestamp = new DateTimeOffset(DateTime.Now),
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});
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return true;
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default:
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Logger.Log($"Unhandled Request Type: {req.GetType()}");
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return false;
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}
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};
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});
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AddStep("Add test channels", () =>
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{
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(channelManager.AvailableChannels as BindableList<Channel>)?.AddRange(testChannels);
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});
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}
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[Test]
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public void TestBasic()
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{
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AddStep("Show overlay with channel", () =>
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{
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chatOverlay.Show();
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Channel joinedChannel = channelManager.JoinChannel(testChannel1);
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channelManager.CurrentChannel.Value = joinedChannel;
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});
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AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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waitForChannel1Visible();
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}
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[Test]
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public void TestShowHide()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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AddStep("Hide overlay", () => chatOverlay.Hide());
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AddAssert("Overlay is hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestChatHeight()
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{
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BindableFloat configChatHeight = new BindableFloat();
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float newHeight = 0;
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AddStep("Reset config chat height", () =>
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{
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config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
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configChatHeight.SetDefault();
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});
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
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AddStep("Click top bar", () =>
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{
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InputManager.MoveMouseTo(chatOverlayTopBar);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("Drag overlay to new height", () => InputManager.MoveMouseTo(chatOverlayTopBar, new Vector2(0, -300)));
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AddStep("Stop dragging", () => InputManager.ReleaseButton(MouseButton.Left));
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AddStep("Store new height", () => newHeight = chatOverlay.Height);
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AddAssert("Config height changed", () => !configChatHeight.IsDefault && configChatHeight.Value == newHeight);
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AddStep("Hide overlay", () => chatOverlay.Hide());
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Overlay uses new height", () => chatOverlay.Height == newHeight);
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}
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[Test]
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public void TestChannelSelection()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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waitForChannel1Visible();
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}
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[Test]
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public void TestSearchInListing()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
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AddUntilStep("Only channel 2 visible", () =>
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{
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IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
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.Where(item => item.IsPresent);
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return listingItems.Count() == 1 && listingItems.Single().Channel == testChannel2;
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});
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}
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[Test]
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public void TestChannelCloseButton()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddStep("Join PM and public channels", () =>
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{
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channelManager.JoinChannel(testChannel1);
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channelManager.JoinChannel(testPMChannel);
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});
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AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
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AddStep("Click close button", () =>
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{
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ChannelListItemCloseButton closeButton = getChannelListItem(testPMChannel).ChildrenOfType<ChannelListItemCloseButton>().Single();
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clickDrawable(closeButton);
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});
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AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(testPMChannel));
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AddStep("Select normal channel", () => clickDrawable(getChannelListItem(testChannel1)));
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AddStep("Click close button", () =>
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{
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ChannelListItemCloseButton closeButton = getChannelListItem(testChannel1).ChildrenOfType<ChannelListItemCloseButton>().Single();
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clickDrawable(closeButton);
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});
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AddAssert("Normal channel closed", () => !channelManager.JoinedChannels.Contains(testChannel1));
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}
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[Test]
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public void TestChatCommand()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
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AddAssert("PM channel is selected", () =>
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channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single() == testUser);
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AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat user_doesnt_exist"));
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AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage);
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// Make sure no unnecessary requests are made when the PM channel is already open.
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null);
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AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
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AddAssert("PM channel is selected", () =>
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channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single() == testUser);
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}
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[Test]
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public void TestMultiplayerChannelIsNotShown()
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{
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Channel multiplayerChannel = null;
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AddStep("Show overlay", () => chatOverlay.Show());
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AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
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{
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Name = "#mp_1",
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Type = ChannelType.Multiplayer,
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}));
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AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
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AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
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.Where(item => item.IsPresent)
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.Select(item => item.Channel)
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.Contains(multiplayerChannel));
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}
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[Test]
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public void TestHighlightOnCurrentChannel()
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{
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Message message = null;
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AddStep("Show overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddStep("Send message in channel 1", () =>
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{
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testChannel1.AddNewMessages(message = new Message
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{
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ChannelId = testChannel1.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = testUser,
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
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waitForChannel1Visible();
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}
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[Test]
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public void TestHighlightOnAnotherChannel()
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{
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Message message = null;
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AddStep("Show overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddStep("Send message in channel 2", () =>
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{
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testChannel2.AddNewMessages(message = new Message
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{
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ChannelId = testChannel2.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = testUser,
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
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waitForChannel2Visible();
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}
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[Test]
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public void TestHighlightOnLeftChannel()
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{
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Message message = null;
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AddStep("Show overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddStep("Send message in channel 2", () =>
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{
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testChannel2.AddNewMessages(message = new Message
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{
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ChannelId = testChannel2.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = testUser,
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});
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});
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AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
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waitForChannel2Visible();
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}
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[Test]
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public void TestHighlightWhileChatNeverOpen()
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{
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Message message = null;
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Send message in channel 1", () =>
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{
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testChannel1.AddNewMessages(message = new Message
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{
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ChannelId = testChannel1.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = testUser,
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
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waitForChannel1Visible();
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}
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[Test]
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public void TestHighlightWithNullChannel()
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{
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Message message = null;
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Send message in channel 1", () =>
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{
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testChannel1.AddNewMessages(message = new Message
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{
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ChannelId = testChannel1.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = testUser,
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});
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});
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AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
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waitForChannel1Visible();
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}
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[Test]
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public void TestTextBoxRetainsFocus()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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waitForChannel1Visible();
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click selector", () => clickDrawable(channelSelectorButton));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click top bar", () => clickDrawable(chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single()));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Hide overlay", () => chatOverlay.Hide());
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AddAssert("TextBox is not focused", () => InputManager.FocusedDrawable == null);
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}
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[Test]
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public void TestSlowLoadingChannel()
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{
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AddStep("Show overlay (slow-loading)", () =>
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{
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chatOverlay.Show();
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chatOverlay.SlowLoading = true;
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});
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
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AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
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AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
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AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
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AddStep("Finish channel 1 load", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadEvent.Set());
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AddUntilStep("Channel 1 ready", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Ready);
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AddAssert("Channel 1 not displayed", () => !channelIsVisible);
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AddStep("Finish channel 2 load", () => chatOverlay.GetSlowLoadingChannel(testChannel2).LoadEvent.Set());
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AddUntilStep("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
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waitForChannel2Visible();
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddUntilStep("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
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waitForChannel1Visible();
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}
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[Test]
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public void TestKeyboardCloseAndRestoreChannel()
|
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{
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AddStep("Show overlay with channel 1", () =>
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{
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channelManager.JoinChannel(testChannel1);
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chatOverlay.Show();
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});
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waitForChannel1Visible();
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AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
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waitForChannel1Visible();
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}
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[Test]
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public void TestKeyboardNewChannel()
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{
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AddStep("Show overlay with channel 1", () =>
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{
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channelManager.JoinChannel(testChannel1);
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||||
chatOverlay.Show();
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});
|
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waitForChannel1Visible();
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AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
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AddAssert("Listing is visible", () => listingIsVisible);
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}
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||||
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[Test]
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public void TestKeyboardNextChannel()
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{
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Channel announceChannel = createAnnounceChannel();
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Channel pmChannel1 = createPrivateChannel();
|
||||
Channel pmChannel2 = createPrivateChannel();
|
||||
|
||||
AddStep("Show overlay with channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testChannel2);
|
||||
channelManager.JoinChannel(pmChannel1);
|
||||
channelManager.JoinChannel(pmChannel2);
|
||||
channelManager.JoinChannel(announceChannel);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
waitForChannel2Visible();
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddUntilStep("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel1);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddUntilStep("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel2);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddUntilStep("Announce channel displayed", () => channelIsVisible && currentDrawableChannel?.Channel == announceChannel);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
private void waitForChannel1Visible() =>
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
|
||||
|
||||
private void waitForChannel2Visible() =>
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel2);
|
||||
|
||||
private bool listingIsVisible =>
|
||||
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
|
||||
|
||||
private bool loadingIsVisible =>
|
||||
chatOverlay.ChildrenOfType<LoadingLayer>().Single().State.Value == Visibility.Visible;
|
||||
|
||||
private bool channelIsVisible =>
|
||||
!listingIsVisible && !loadingIsVisible;
|
||||
|
||||
[CanBeNull]
|
||||
private DrawableChannel currentDrawableChannel =>
|
||||
chatOverlay.ChildrenOfType<DrawableChannel>().SingleOrDefault();
|
||||
|
||||
private ChannelListItem getChannelListItem(Channel channel) =>
|
||||
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
|
||||
|
||||
private ChatTextBox chatOverlayTextBox =>
|
||||
chatOverlay.ChildrenOfType<ChatTextBox>().Single();
|
||||
|
||||
private ChatOverlayTopBar chatOverlayTopBar =>
|
||||
chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single();
|
||||
|
||||
private ChannelListItem channelSelectorButton =>
|
||||
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel is ChannelListing.ChannelListingChannel);
|
||||
|
||||
private void clickDrawable(Drawable d)
|
||||
{
|
||||
InputManager.MoveMouseTo(d);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
private List<Message> createChannelMessages(Channel channel)
|
||||
{
|
||||
var message = new Message
|
||||
{
|
||||
ChannelId = channel.Id,
|
||||
Content = $"Hello, this is a message in {channel.Name}",
|
||||
Sender = testUser,
|
||||
Timestamp = new DateTimeOffset(DateTime.Now),
|
||||
};
|
||||
return new List<Message> { message };
|
||||
}
|
||||
|
||||
private Channel createPublicChannel(int id) => new Channel
|
||||
{
|
||||
Id = id,
|
||||
Name = $"#channel-{id}",
|
||||
Topic = $"We talk about the number {id} here",
|
||||
Type = ChannelType.Public,
|
||||
};
|
||||
|
||||
private Channel createPrivateChannel()
|
||||
{
|
||||
int id = RNG.Next(0, 10000);
|
||||
return new Channel(new APIUser
|
||||
{
|
||||
Id = id,
|
||||
Username = $"test user {id}",
|
||||
});
|
||||
}
|
||||
|
||||
private Channel createAnnounceChannel()
|
||||
{
|
||||
int id = RNG.Next(0, 10000);
|
||||
return new Channel
|
||||
{
|
||||
Name = $"Announce {id}",
|
||||
Type = ChannelType.Announce,
|
||||
Id = id,
|
||||
};
|
||||
}
|
||||
|
||||
private class TestChatOverlay : ChatOverlay
|
||||
{
|
||||
public bool SlowLoading { get; set; }
|
||||
|
||||
public SlowLoadingDrawableChannel GetSlowLoadingChannel(Channel channel) => DrawableChannels.OfType<SlowLoadingDrawableChannel>().Single(c => c.Channel == channel);
|
||||
|
||||
protected override ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel)
|
||||
{
|
||||
return SlowLoading
|
||||
? new SlowLoadingDrawableChannel(newChannel)
|
||||
: new ChatOverlayDrawableChannel(newChannel);
|
||||
}
|
||||
}
|
||||
|
||||
private class SlowLoadingDrawableChannel : ChatOverlayDrawableChannel
|
||||
{
|
||||
public readonly ManualResetEventSlim LoadEvent = new ManualResetEventSlim();
|
||||
|
||||
public SlowLoadingDrawableChannel([NotNull] Channel channel)
|
||||
: base(channel)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LoadEvent.Wait(10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user