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Amend comment
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@ -73,7 +73,7 @@ namespace osu.Game.Graphics.Containers
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public override void Add(Drawable drawable)
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public override void Add(Drawable drawable)
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{
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{
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// We need to blur instantly here in the case of changing beatmap backgrounds, where blurring shouldn't be from 0 every time the beatmap is changed.
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// Make sure we're already at the correct blur target when a background is added to the container.
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if (drawable is Background b)
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if (drawable is Background b)
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{
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{
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background = b;
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background = b;
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