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Merge branch 'mask-separation' into editor-mask-placement
# Conflicts: # osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs # osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs # osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public SliderCurve Curve { get; } = new SliderCurve();
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public List<Vector2> ControlPoints
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public Vector2[] ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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@ -107,8 +107,21 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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public double Velocity;
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public double TickDistance;
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/// <summary>
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/// Velocity of this <see cref="Slider"/>.
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/// </summary>
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public double Velocity { get; private set; }
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/// <summary>
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/// Spacing between <see cref="SliderTick"/>s of this <see cref="Slider"/>.
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/// </summary>
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public double TickDistance { get; private set; }
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/// <summary>
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/// An extra multiplier that affects the number of <see cref="SliderTick"/>s generated by this <see cref="Slider"/>.
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/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
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/// </summary>
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public double TickDistanceMultiplier = 1;
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public HitCircle HeadCircle;
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public SliderTailCircle TailCircle;
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@ -123,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
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}
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protected override void CreateNestedHitObjects()
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