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Stop BackgroundScreenDefault
from reloading beatmap background when already correct
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Background
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{
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[TestFixture]
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public class TestSceneBackgroundScreenDefault : OsuTestScene
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{
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private BackgroundScreenStack stack;
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private BackgroundScreenDefault screen;
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private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
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[Resolved]
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private OsuConfigManager config { get; set; }
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("create background stack", () => Child = stack = new BackgroundScreenStack());
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AddStep("push default screen", () => stack.Push(screen = new BackgroundScreenDefault(false)));
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AddUntilStep("wait for screen to load", () => screen.IsCurrentScreen());
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}
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[Test]
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public void TestBeatmapDoesntReloadOnNoChange()
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{
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BeatmapBackground last = null;
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setSourceMode(BackgroundSource.Beatmap);
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setSupporter(true);
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground() as BeatmapBackground) != null);
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AddAssert("next doesn't load new background", () => screen.Next() == false);
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// doesn't really need to be checked but might as well.
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AddWaitStep("wait a bit", 5);
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AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
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}
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private void setSourceMode(BackgroundSource source) =>
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AddStep("set background mode to beatmap", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
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private void setSupporter(bool isSupporter) =>
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AddStep("set supporter", () => ((DummyAPIAccess)API).LocalUser.Value = new User { IsSupporter = isSupporter });
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}
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}
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