Move ruleset-specific hitwindows to post-converted hitobjects

This commit is contained in:
smoogipoo
2018-05-17 13:35:06 +09:00
parent 5647e53f03
commit f67d263596
19 changed files with 36 additions and 46 deletions

View File

@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -1,32 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
public class ConvertHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
{ HitResult.Great, (128, 98, 68 ) },
{ HitResult.Good, (194, 164, 134) },
{ HitResult.Ok, (254, 224, 194) },
{ HitResult.Meh, (302, 272, 242) },
{ HitResult.Miss, (376, 346, 316) },
};
public override void SetDifficulty(double difficulty)
{
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}

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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public float X { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
public class ConvertHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Great, (160, 100, 40) },
{ HitResult.Good, (280, 200, 120) },
{ HitResult.Meh, (400, 300, 200) },
{ HitResult.Miss, (400, 400, 400) },
};
public override void SetDifficulty(double difficulty)
{
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}

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@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -21,6 +21,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public float Y => Position.Y;
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

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@ -1,28 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
public class ConvertHitWindows : HitWindows
{
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
{
{ HitResult.Great, (100, 70, 40) },
{ HitResult.Good, (240, 160, 100) },
{ HitResult.Meh, (270, 190, 140) },
{ HitResult.Miss, (400, 400, 400) },
};
public override void SetDifficulty(double difficulty)
{
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
}
}
}

View File

@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
{
public bool NewCombo { get; set; }
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}

View File

@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
protected override HitWindows CreateHitWindows() => null;
}
}