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Move ruleset-specific hitwindows to post-converted hitobjects
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@ -71,5 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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}
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public virtual void OffsetPosition(Vector2 offset) => Position += offset;
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protected override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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}
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