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Move ruleset-specific hitwindows to post-converted hitobjects
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@ -27,5 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong;
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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