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Add test coverage of startup import sequence
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31
osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs
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31
osu.Game.Tests/Visual/Navigation/TestSceneStartupImport.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneStartupImport : OsuGameTestScene
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{
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private string importFilename;
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protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
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public override void SetUpSteps()
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{
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AddStep("Prepare import beatmap", () => importFilename = TestResources.GetTestBeatmapForImport());
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base.SetUpSteps();
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}
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[Test]
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public void TestImportCreatedNotification()
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{
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AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ImportProgressNotification>().Count() == 1);
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}
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}
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}
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@ -116,7 +116,7 @@ namespace osu.Game.Database
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/// <param name="paths">One or more archive locations on disk.</param>
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/// <param name="paths">One or more archive locations on disk.</param>
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public Task Import(params string[] paths)
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public Task Import(params string[] paths)
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{
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{
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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var notification = new ImportProgressNotification();
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PostNotification?.Invoke(notification);
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PostNotification?.Invoke(notification);
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@ -125,7 +125,7 @@ namespace osu.Game.Database
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public Task Import(params ImportTask[] tasks)
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public Task Import(params ImportTask[] tasks)
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{
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{
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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var notification = new ImportProgressNotification();
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PostNotification?.Invoke(notification);
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PostNotification?.Invoke(notification);
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15
osu.Game/Database/ImportProgressNotification.cs
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15
osu.Game/Database/ImportProgressNotification.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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{
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public class ImportProgressNotification : ProgressNotification
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{
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public ImportProgressNotification()
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{
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State = ProgressNotificationState.Active;
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}
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}
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}
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@ -78,9 +78,11 @@ namespace osu.Game.Tests.Visual
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protected void CreateGame()
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protected void CreateGame()
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{
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{
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AddGame(Game = new TestOsuGame(LocalStorage, API));
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AddGame(Game = CreateTestGame());
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}
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}
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protected virtual TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API);
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protected void PushAndConfirm(Func<Screen> newScreen)
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protected void PushAndConfirm(Func<Screen> newScreen)
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{
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{
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Screen screen = null;
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Screen screen = null;
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@ -135,7 +137,8 @@ namespace osu.Game.Tests.Visual
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public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
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public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
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public TestOsuGame(Storage storage, IAPIProvider api)
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public TestOsuGame(Storage storage, IAPIProvider api, string[] args = null)
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: base(args)
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{
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{
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Storage = storage;
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Storage = storage;
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API = api;
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API = api;
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