Add test coverage of startup import sequence

This commit is contained in:
Dean Herbert
2021-10-13 12:19:10 +09:00
parent 94de24075e
commit f69a56a26a
4 changed files with 53 additions and 4 deletions

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneStartupImport : OsuGameTestScene
{
private string importFilename;
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });
public override void SetUpSteps()
{
AddStep("Prepare import beatmap", () => importFilename = TestResources.GetTestBeatmapForImport());
base.SetUpSteps();
}
[Test]
public void TestImportCreatedNotification()
{
AddUntilStep("Import notification was presented", () => Game.Notifications.ChildrenOfType<ImportProgressNotification>().Count() == 1);
}
}
}

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@ -116,7 +116,7 @@ namespace osu.Game.Database
/// <param name="paths">One or more archive locations on disk.</param> /// <param name="paths">One or more archive locations on disk.</param>
public Task Import(params string[] paths) public Task Import(params string[] paths)
{ {
var notification = new ProgressNotification { State = ProgressNotificationState.Active }; var notification = new ImportProgressNotification();
PostNotification?.Invoke(notification); PostNotification?.Invoke(notification);
@ -125,7 +125,7 @@ namespace osu.Game.Database
public Task Import(params ImportTask[] tasks) public Task Import(params ImportTask[] tasks)
{ {
var notification = new ProgressNotification { State = ProgressNotificationState.Active }; var notification = new ImportProgressNotification();
PostNotification?.Invoke(notification); PostNotification?.Invoke(notification);

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
public class ImportProgressNotification : ProgressNotification
{
public ImportProgressNotification()
{
State = ProgressNotificationState.Active;
}
}
}

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@ -78,9 +78,11 @@ namespace osu.Game.Tests.Visual
protected void CreateGame() protected void CreateGame()
{ {
AddGame(Game = new TestOsuGame(LocalStorage, API)); AddGame(Game = CreateTestGame());
} }
protected virtual TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API);
protected void PushAndConfirm(Func<Screen> newScreen) protected void PushAndConfirm(Func<Screen> newScreen)
{ {
Screen screen = null; Screen screen = null;
@ -135,7 +137,8 @@ namespace osu.Game.Tests.Visual
public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens); public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
public TestOsuGame(Storage storage, IAPIProvider api) public TestOsuGame(Storage storage, IAPIProvider api, string[] args = null)
: base(args)
{ {
Storage = storage; Storage = storage;
API = api; API = api;