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Add further xmldoc
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@ -20,6 +20,14 @@ namespace osu.Game.Screens.Play
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private readonly Storyboard storyboard;
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private DrawableStoryboard drawableStoryboard;
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/// <summary>
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/// Whether the storyboard is considered finished.
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/// </summary>
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/// <remarks>
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/// This is true by default in here, until an actual drawable storyboard is loaded, in which case it'll bind to it.
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/// </remarks>
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public IBindable<bool> HasStoryboardEnded = new BindableBool(true);
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public DimmableStoryboard(Storyboard storyboard)
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{
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this.storyboard = storyboard;
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@ -63,7 +71,5 @@ namespace osu.Game.Screens.Play
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Add(storyboard);
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OverlayLayerContainer.Add(storyboard.OverlayLayer.CreateProxy());
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}
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public IBindable<bool> HasStoryboardEnded = new BindableBool(true);
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}
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}
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