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Store y positions inside items rather than in a separate array
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@ -1,14 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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namespace osu.Game.Screens.Select.Carousel
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{
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public abstract class CarouselItem
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public abstract class CarouselItem : IComparable<CarouselItem>
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{
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public virtual float TotalHeight => 0;
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/// <summary>
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/// An externally defined value used to determine this item's vertical display offset relative to the carousel.
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/// </summary>
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public float CarouselYPosition;
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public readonly BindableBool Filtered = new BindableBool();
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public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
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@ -42,6 +48,8 @@ namespace osu.Game.Screens.Select.Carousel
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}
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public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
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public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition);
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}
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public enum CarouselItemState
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