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Centralise default beat length specification
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@ -14,6 +14,8 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// </summary>
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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public const double DEFAULT_BEAT_LENGTH = 1000;
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/// <summary>
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/// The beat length at this control point.
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/// </summary>
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@ -23,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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set => beatLength = MathHelper.Clamp(value, 6, 60000);
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}
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private double beatLength = 1000;
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private double beatLength = DEFAULT_BEAT_LENGTH;
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public bool Equals(TimingControlPoint other)
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=> base.Equals(other)
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