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Centralise default beat length specification
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Timing
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/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
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/// </summary>
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/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
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public double BaseBeatLength = 1000;
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public double BaseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
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/// <summary>
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/// The velocity multiplier.
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