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Apply refactorings for framework-side changes
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@ -21,7 +21,9 @@ namespace osu.Game.Overlays.Music
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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public readonly IBindableList<BeatmapSetInfo> BeatmapSets = new BindableList<BeatmapSetInfo>();
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public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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@ -72,7 +74,7 @@ namespace osu.Game.Overlays.Music
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},
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};
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list.BeatmapSets.BindTo(BeatmapSets);
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list.Items.BindTo(beatmapSets);
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filter.Search.OnCommit = (sender, newText) =>
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{
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