add skip cutscene as "in game" keybinding

This commit is contained in:
Aergwyn
2018-01-08 18:21:18 +01:00
parent 805e91c625
commit f6c168be27
3 changed files with 37 additions and 13 deletions

View File

@ -1,8 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
namespace osu.Game.Overlays.KeyBinding
@ -12,19 +12,31 @@ namespace osu.Game.Overlays.KeyBinding
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
public override string Header => "Global";
public GlobalKeyBindingsSection(KeyBindingContainer manager)
public GlobalKeyBindingsSection(GlobalKeyBindingInputManager manager)
{
Add(new DefaultBindingsSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
}
private class DefaultBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => string.Empty;
public DefaultBindingsSubsection(KeyBindingContainer manager)
public DefaultBindingsSubsection(GlobalKeyBindingInputManager manager)
: base(null)
{
Defaults = manager.DefaultKeyBindings;
Defaults = manager.GlobalKeyBindings;
}
}
private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => "In Game";
public InGameKeyBindingsSubsection(GlobalKeyBindingInputManager manager) : base(null)
{
Defaults = manager.InGameKeyBindings;
}
}
}