diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs index fa596c4823..49c1163c6c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs @@ -53,6 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("set active", () => ((Bindable)host.IsActive).Value = true); AddStep("resume player", () => Player.Resume()); + AddAssert("unpaused", () => !Player.GameplayClockContainer.IsPaused.Value); bool pauseCooldownActive = false;