Merge pull request #1877 from smoogipoo/overlaycontainer-mouse-block

Allow mouse wheel to change volume in overlays
This commit is contained in:
Dean Herbert
2018-01-11 20:28:39 +09:00
committed by GitHub
3 changed files with 3 additions and 11 deletions

View File

@ -33,15 +33,6 @@ namespace osu.Game.Graphics.Containers
// receive input outside our bounds so we can trigger a close event on ourselves. // receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos); public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
protected override bool OnWheel(InputState state)
{
// always allow wheel to pass through to stuff outside our DrawRectangle.
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
return false;
return BlockPassThroughMouse;
}
protected override bool OnClick(InputState state) protected override bool OnClick(InputState state)
{ {
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position)) if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))

View File

@ -3,12 +3,13 @@
using System; using System;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume namespace osu.Game.Graphics.UserInterface.Volume
{ {
public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction> public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
{ {
public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, bool> ActionRequested;